Computer Arts Projects issue 126
The Character Design issue - on sale now
An incredible 24 artists from across the globe came together to create our collectable fold-out cover this month. Many of them crop up again within this action-packed character design issue, sharing their techniques and inspirational advice – including in-depth chats with TADO and Jeremyville.
Monsters are a character designer’s dream, and there’s no shortage here, from a behind-the-scenes look at DreamWorks’ recent hit Monsters vs Aliens to a glimpse into Peskimo’s beast-making process. But humans can be much trickier to pull off convincingly, so sharpen your observation skills with our tutorials on facial emotions and sketching a caricature.
Customised designer toys are still big business, but don’t be daunted by the notion of sculpting your own: Lunartik gets out the sandpaper and resin for those with time on their hands, plus we dip a toe in the burgeoning trend for origami-style papercraft. As if all that’s not enough, there’s also the chance to win an eye-watering £10,000 of 3D character design training at London’s Escape Studios.
Next issue is print design, and we’re bringing together some of the world’s foremost designers to celebrate our enduring love of tactile projects in a digital era. In the meantime, stay in touch and share your opinions with thousands of other readers on Twitter and Facebook. Enjoy the issue.
Nick Carson Editor
IN THE MAG
Project one: Creatures
Monster anatomies
DreamWorks on creating the stars of hit creature-feature Monsters vs Aliens
Create a monster
Peskimo give birth to a scaly, bad-tempered beast with robotic arms
Designer challenge
Our three creatives dream up an original monster in its natural habitat
Project two: Toys
Tado interview
Sheffield’s king and queen of cute reveal their darker side, from cannibalistic forest-dwellers to kinky panda lingerie
Into the fold
How the growing craze for papercraft toys can help smaller designers to reach a global mass-market
Cast a designer toy
Pour out the resin and make your designs a reality with Lunartik
Project three: Commercial appeal
Jeremyville interview
Split between Sydney and New York, the prolific designer shares the secrets of commercial success
Brand character
How lo-ficharacters can court cult appeal in the world of advertising
Project four: Humans
Craft a caricature
Master the art of exaggeration with award-winning artist Stephen Collins
Convey facial emotions
Nick Savy digs beneath the surface of the human face
Regulars
Behind the scenes
Meet the artists behind this issue’s gatefold cover – all 24 of them
Big question
A killer this month: what’s the greatest animated character of all time?
My career so far
Nine years of Jon Burgerman’s groundbreaking character work