3D World Stop Press
Sometimes we want to give you something extra, be it more downloads or higher-resolution files. And occasionally we make mistakes. You can find all the latest updates to the magazine here.
October 2007
In issue 95, Pete Draper shows how to create a medical-style flythrough animation in 3ds Max. Here are the scene files and full-size screenshots for his tutorial; 3ds Max 8 or later is required
September 2007
In issue 94, Pete Draper shows how to use an audio sample to drive a procedural of a speaker. Here are the source files and screenshots for his tutorial; 3ds Max 8 or 9 is required
September 2007
In issue 94’s Quick Questions, Ethan Summers shows how to take Maya Paint Effects elements into Vue. Here are the full-size screenshots
September 2007
In issue 94’s Quick Questions, Carlos Lemus shows how to use Houdini to create a realistic grass field. Here are the source files and screenshots for his tutorial; Houdini 8 or Houdini 8 Apprentice Edition is required
September 2007
In issue 94, James Morris tests five current professional graphics cards. Here are the benchmark results for all five cards; Adobe Reader or another PDF reader is required
August 2007
In issue 93, Nicolas Lesaffre shows how he achieved the illustrative feel of that issue’s cover image. Here's the supporting material for his piece.
August 2007
In issue 93, Matt Roussel shows how to mimic the look of claymation in 3D renders. Here is the base model and final scene file for his tutorial; Cinema 4D is required.
August 2007
In issue 93, Pete Draper concludes a two-part 3ds Max tutorial explaining how to assemble a convincing badlands desert scene. Here are the tutorial files and screenshots for the second part; 3ds Max is required.
August 2007
In issue 93's free Architectural Visualisation guide, Chris Bullen explains how to achieve more realistic interiors. Here are the tutorial files and screenshots to go with the tutorial; 3ds Max and mental ray are required.
July 2007
In issue 92, Benjamin Smith shows you how to create a realistic dragonfly animation in LightWave 3D. Here are the tutorial files and screenshots to go with the tutorial.
July 2007
In issue 92, Pete Draper begins a two-part 3ds Max tutorial explaining how to assemble a convincing badlands desert scene. Here are the tutorial files and screenshots for the first part.
July 2007
Here are the screenshots for Leigh van der Byl's BodyPaint 3D Quick Question from issue 92.
July 2007
In issue 92, Dave Davidson takes you the process of realistic rendering in Maxwell Render. Here are the assets files and screenshots you need to follow the tutorial.
June 2007
The project files and screenshots for Ethan Summers' 'Moving mountains' animation tutorial didn‘t make it onto issue 91's CD. So here they are, all 19MB of 'em.
May 2007
Gary Noden's review of Maya 8.5 looks at the program's new nCloth feature. See nCloth in action with these two movies: they're in .avi format and require Windows Media Player or VLC for playback.
May 2007
The project files and screenshots for Soa Lee's ‘Fairytale portrait‘ animation tutorial didn‘t make it onto issue 90‘s CD, due to lack of disc space.
Also missing are the screenshots for Matthew O'Neill's Cinema 4D Q&A and Jeff Wagner's Houdini Q&A, both found in issue 90's Quick Questions section.
April 2007
Andy Boyd of Framestore CFC has kindly provided a reference file in conjunction with the Framestore CFC commercial team's look at animal rendering. Houdini 8 is required for the file, which shows the dynamics and grooming workflow used during the recent 'Go Wild' project for Rexona/Sure.
April 2007
Project files and screenshots for the 'Watch the birdy' tutorial
The project files and screenshots for Mike de la Flor and Mike Batchelor's animation tutorial didn‘t make it onto issue 89‘s CD, due to an angry puffin in the office. By which we mean lack of disc space. So here they are.
February 2007
Texture files for the 'Gimme some skin' tutorial
Tutorial writer Chris Ollis has provided textures to use with his character skinning tutorial for 3ds Max: download them here (3MB).
March 2007
Project files and screenshots for the 'Getting dirty' tutorial
The project files and screenshots for our 'Getting dirty' textures tutorial didn't make it onto issue 88's CD due to lack of disc space. You can download them here (85MB). Tutorial writer Stefan Morrell has also provided a bonus model for Poser or DAZ Studio.
February 2007
Screenshots and project files for the 'Body movin'' and 'Poetry in motion' tutorials
The project files and screenshots for our 'Poetry in motion' motion capture animation tutorial didn't make it onto issue 87's CD due to lack of disc space. You can download them here (58MB). You can also download the walkthrough screenshots for our 'Body movin'' tips piece here (580K).
January 2007
Project files for the 'Toy-tastic!' and 'Electric anime hair' tutorials
The project files for our 'Toy-tastic!' keyframe animation tutorial didn't make it onto issue 86's CD (the reason being lack of disc sp... ah, you're ahead of us). They can be downloaded here (41 MB), while the demo animation for Adam Benton's anime hair tutorial for Cinema 4D can be found here (6 MB).
December 2006
Project files for the RealFlow tutorial
Nobody mention the word ‘DVD’. Again, lack of space prevented us from including the full-sized screenshots and project files for Gustavo Sánchez Pérez’s RealFlow tutorial on the disc, but you can download them here (including XSI scene files: 86.7MB) or here (minus XSI scene files: 44.1MB)
December 2006
Extra files for the Maya and Blender Q&As
Unfortunately, we missed the scene file for Gary Noden’s Maya Q&A on keyframing the growth of a tubular form off the CD: download it here. And no, the numbering of the screenshots for Bassam Kurdali’s Blender Q&A wasn’t intended as an exercise in lateral thinking: we revised the tutorial after the disc had gone to press. An updated set of images with numbering matching those printed in the magazine can be downloaded here
December 2006
Project files for the Lead Q&A on fur in Softimage XSI
Lack of space prevented us from including the full-size screenshots and project files for Ola Madsen’s Q&A on simulating fur on a cartoon-style animal on the issue 84 CD. You can download them as a single zip archive here
Automotive & Concept Design supplement
Scene files for the tutorials
The supplement on Automotive & Concept Design that came free with issue 83 didn't have its own CD, so we have made the project files for the tutorials it contains available for download. The files for Lee Griggs's tutorial on studio lighting can be downloaded here, while the full-sized screenshots for the Trade Secrets article on working with AliasStudio can be downloaded here.
November 2006
Scene files for the ‘Cheating with lights’ article
Several of the experts who contributed to our tips piece on creating faster-rendering alternatives to global illumination have provided project files or full-size screenshots corresponding to their images. These can be downloaded here
October 2006
Scene files for the ‘Devil in the detail’ tutorial
Although the full-size screenshots for Fred Bastide’s tutorial on texturing our demonic cover character can be found on the CD, we were unable to include the project files. These can be downloaded here as one single 35MB Zip archive, or as separate downloads for the base models, texture maps, additional textures and final scene file
October 2006
Interview transcript: NewTek’s Jay Roth
NewTek recently began shipping LightWave 9, after an extended period in open beta. To mark the occasion, we caught up with NewTek’s President of 3D Products, Jay Roth. The story appears in our Pre-Viz section this issue, and the full interview transcript can be downloaded here
September 2006
Extra file for the 'A quicker splash' tutorial
One of the scene files for David Todman's tutorial on simulating water in LightWave 3D without particles has escaped from the CD. While you can recreate it by importing the LWO file included on the disc, as detailed in the walkthrough, the arrows.lws file can be downloaded here.
September 2006
Test images for the camera group test
If you’re thinking of buying one of the sub-$1,000 (£600) hybrid cameras in our group test, you may want to check out the standard series of images we took to test each one, including scenes designed to check auto-metering, night shots, maximum zoom and macro work. To download the archive of images, click here.
August 2006
Extra files for the Steps to Success tutorials
If you need a hand to complete Bassam Kurdali’s Blender character animation masterclass, scene files corresponding to most of the intermediate steps can be downloaded here. The movie of the completed walk cycle can be downloaded here and the screenshots can be downloaded here.
June and July 2006
Files for Parts One and Two of The War Zone tutorials
If you missed the first instalment of Hasraf Dulull's three-part tutorial on creating a disaster movie-style VFX shot in 3ds Max and Combustion, the supporting files you need to dive straight in with part two can be downloaded here (part one) and here (part two).
June 2006
Extra files for Glen Southern’s Shade tutorial
Glen Southern has supplied further supporting files for his introductory tutorial to Shade 7 designer LE, the full software included on the CD this issue. You can download the final model from the tutorial here. (Note: more files will be added shortly - check back for updates.)
May 2006
Supporting files for Q&As and bonus screenshots for Carrara tutorial
This CD this issue includes a full copy of Carrara Studio 2.1. Download the screenshots for Marcel Laverdet’s supporting tutorial here. You can also download supporting files for this month’s Q&As for 3ds Max (bacterial cell division), Maya, XSI, LightWave, Cinema 4D, EIAS, After Effects, messiah:animate, Bryce and DAZ Studio
April 2006
Having problems with the 'School of Rock' tutorial?
If 3ds Max throws up an error message when loading the project files for Chris Ollis's 'School of Rock' tutorial in issue 76, fear not. The 'missing' files (Colossus01.jpg and Colossus02.jpg) are in fact included on the CD, but have been incorrectly renamed Giant01.jpg and Giant02.jpg. Sorry for the confusion!
April 2006
Bonus animation for 'In the blast zone' tutorial
The curse of limited disc space strikes again. This time, the casualty was a Playblast animation showing the results of Allan McKay's tutorial on simulating the mushroom cloud that results from a nuclear explosion. You can view the lo-res movie here.
Some readers have also noted that the Maya scene on the CD throws up a ‘Missing File’ error on loading. The textures it requests are not actually used in the final tutorial, but can be downloaded here
March 2006
Annotated screenshots for anatomy tutorial
More space issues. This time, it was the screenshots accompanying Scott Eaton's 'Body Work' tutorial on modelling the male human form that fell victim to our 680MB CD file size limit. You can download full-sized annotated versions here.
February 2006
Patch for covermount edition of WorldBuilder 3.6
During the compilation of the covermount edition of WorldBuilder 3.6, the Pro features of the software became disabled. To reactivate them, you will need to download and install this patch. (Note: the patch was formerly hosted on the Digital-Element website. If you have already downloaded it from there, there is no need to so so again.)
February 2006
Supporting files for Q&As
Again, lack of space prevented us from including the supporting files for our 'Quick Questions' Q&As on the CD this issue. You can download the relevant set by clicking on one of the following links: Cinema 4D, EIAS, Houdini, Maya, Maya & After Effects, Realsoft 3D, SILO, XSI. Daniel Ferreira has also supplied an expanded version of the final scene file from his WorldBuilder tutorial, including L-System trees, which you can download here.
February 2006
Unlocking Victoria 3
Oops! To unlock the zip archive containing the Victoria 3 character model on the CD, you need to register online at the DAZ Productions website: something we sadly forgot to mention in the magazine. To do, enter your details at www.daz3d.com/UpgradeOffer/V3designkit12_05.php. You will be emailed the password needed to open the archive.
January 2006
Supporting files for Trade Secrets (Rendering cars)
Lack of space prevented us from including the supporting files for Stuart Boote’s article on automotive imagery on the CD. You can download the files, which include the background scene within in which to drop 3D models for rendering here.
November 2005
Detailed model for 'Get Started in CG Lighting'
Nicholas Boughen has supplied a more detailed version of the sunglasses model included on the CD with the first part of his 'Get Started in CG Lighting' tutorial, which you can download here. The file will also be included on the disc with subsequent instalments of the tutorial.
September 2005
Learning Edition-compatible files for endorphin tutorial
The project files supplied on the CD for Chris Ollis's endorphin 2 tutorial in issue 68 are in the file format used by the full version of the software. If you're using the new Learning Edition of the software included on the disc, you can download versions of the same files in an appropriate format here.
June 2005
Prey Alone
You can download the trailer here.
Before and after clips:
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Clip 9
May 2005
Missing plug-ins for Maya Q&A and RealFlow tutorial
Issue 64 seems to have been The Month of the Missing Plug-in. The Dirtmap plug-in mentioned in Gary Noden's Maya Q&A can be downloaded from Daniel Rind's website: http://animus.brinkster.net/downloads/Dirtmap.zip. For those of you wondering how to import the RealFlow files from the lead tutorial into a host application (Maya, 3ds max, LightWave, Cinema 4D, XSI or Houdini), the relevant plug-ins can be found in the 'Download' section of the Next Limit website: http://www.nextlimit.com/realflow/index.html. All downloads are free.
February 2005
Missing supporting files for 3ds max and XSI Q&As
If you've been wondering where to find the supporting files for issue 61's 3ds max and XSI Q&As, wonder no more... we've accidentally missed them off the CD. To download the 3ds max files, click here. To download the XSI files, click here.
February 2005
Bonus scene file for Maya rigging tutorial
Michael Ingrassia, the creator of the tentacled villain for our Maya character rigging tutorial, has kindly supplied a background scene file containing the detailed cityscape seen in the opening illustration on page 49 of issue 61. To download the file as an RAR archive, click here. To visit Michael's site, click here
January 2005
Screenshots for issue 60's Q&As
Due to the space occupied by the 3ds max 7 demo, we were unable to include full-sized screenshots for issue 60's Q&As on the cover disc. To download the relevant set of screenshots, click on one of the following links: 3ds max, Cinema 4D, LightWave, Maya, XSI
Christmas 2004
Missing texture for Maya Q&A
Several readers have been in touch with us to point out that the texture metalTable.tga referenced by the scene file accompanying Gary Noden's Maya rendering Q&A is not included on the cover CD. To download the missing file, click here.
November 2004
Supporting files for Maya Q&A and tutorial
Due to a logistical hiccup, we were unable to include some of the supporting files for Gary Noden's Maya Q&A and his tutorial on rendering in mental ray within Maya 6 PLE on the issue 57 cover CD. You can download the additional scene files for the Q&A here (Maya 5 users should click here) and the files for the mental ray tutorial here.
August 2004
Build your own render farm tutorial
During his tips on optimising an ordinary desktop PC for 3D work, Mat Broomfield makes reference to the tutorial we ran in issue 29 on building your own render network. That issue has now sold out, so if you don't have a copy, you can download the tutorial in PDF format here.
April 2004
Supporting files for Houdini problems page
To accompany our '50 most common 3D problems solved' article, Houdini expert Jesh Krishna Murthy has provided four supporting .hip files for you to experiment with. To download them, click here.
February 2004
Files for 'Get started' tutorial
Oops! We forgot to include the first part of our 'Get started in 3D' tutorial on the issue 48 cover CD, as stated in the magazine. You can find all the files on the cover CDs of both issue 49 and 50, or download them in Zip format (1.8MB download) by clicking here.
February 2004
Choosing 3D training courses
A number of people have contacted our Back Issues department to ask for copies of our article on choosing 3D degree courses from issue 44. Sadly, that issue of the magazine has now sold out, but you can download the article in PDF format by clicking here.
February 2004
Mac versions of Twitch plug-in
Some readers have reported problems installing the Mac versions of the Twitch plug-in featured in our LightWave animation tutorial. Click on the following links to download working versions of the plug-in for OS 9 or OS X (both 14k StuffIt archives).
Twitch OSX
Twitch OS9
Christmas 2003
Tutorial and Q&A files
Due to the space taken up by the 3ds max 6 demo, we were unable to include our usual set of supporting files on the issue 46 cover CD. Click the following links to download files for the five Q&As (3ds max, LightWave, Maya, Cinema 4D and XSI), full-sized screenshots for the Trade Secrets tutorial on realistic smoke, or the additional movie for the 3ds max 6 Particle Flow asteroids tutorial.
November 2003
Cinema 4D CE manual
Since space was limited on the CD for issue 44, we had to leave off some of the material that usually accompanies Cinema 4D CE. This can all be found on the CD for issue 43, the first issue on which we included the software. Alternatively, the manual can be downloaded (zipped in PDF format; 12.7MB download) here.
October 2003
Realistic Glass Tutorials
As several people pointed out, we printed some of the introductory steps in David Todman's excellent tutorial on creating realistic glass in LightWave in the wrong order. In the original printed version, the step order should have run: 1,2,3,5,7,4,6,8. You can download a corrected version of the tutorial in PDF format here.
June 2003
Unreal Tournament 2003 tutorial
Several people have written in to ask if it's possible to get hold of Chris Ollis' tutorial on low-poly modelling from issue 31, mentioned in the introduction to his UT2003 tutorial. Sadly, that issue has now sold out, but you can download the tutorial in PDF format (713KB) by clicking here.
June 2003
MilkShape 3D Tutorial
MilkShape ace Chad J Cox has kindly provided three additional reference images for his Unreal Tournament modelling tutorial. If you don't fancy drawing and scanning your own character designs, you can download the zip archive by clicking here.
June 2003
UZR 3D Tutorial
An unfortunate error led to an incomplete version of the UZR 3D tutorial from issue 39 being sent to press. You can download the correct version of those two pages (complete with proper column headings!) by clicking here.
May 2003
Erratum
We mistakenly reported in issue 39 that Maya 4.5 Savvy costs $72; the actual price is $60. The UK price has also been revised: previously £45.99, it now costs £37.99. See www.sybex.com for more information.
October 2002
Houdini Apprentice Edition resources
To accompany the copy of Houdini Apprentice Edition on the cover CD, we provided a tutorial from Side Effects Software's Valerie Berney. You can download the scene files required for that tutorial here. Should you experience problems, try unpacking the archive from the WinZip command line or with a .gz compatible utility.
October 2002
Correction to Brazil r/s 1.0 review
Following our review of SplutterFish’s Brazil rendering system in issue 31, we received a number of emails commenting on our assertion that the software does not support distributed rendering.
To set the record straight, we contacted SplutterFish CEO Scott Kirvan. He said: “Banshee, SplutterFish’s anticipated load-balanced distributed renderer for Brazil r/s, is currently in development and is what artists traditionally think of when they say ‘distributed rendering’. But Brazil r/s V1.0 does network render and it does ship with a distributed rendering solution. The distributed rendering solution is script-based and, although not an ideal solution, does work. More news on Banshee will be forthcoming as development progresses.” Apologies for any confusion caused.
July 2002
Correction to plasma review
It has been pointed out to us that our review of plasma, Discreet's new Web 3D design package, implies that plasma boasts more features than 3ds max. This was, in fact, an error that crept in during the sub-editing process. Apologies for any confusion.
June 2002
Ruari Robinson profile
In our profile of Ruairi Robinson, we included a number of images from his commercials work. Ruairi has asked us to make it clear that many of these images (Amigo, Ritz, Bell X1) were done for his previous employer, Image Now, and not his current company, Pluto.
May 2002
Compositing tutorial
Successful CGI work isn't just about modelling and animation. To create a believable mood and atmosphere, skilful compositing work is also required. In Issue 25, 3D effects guru Bill Fleming took us through the process for his own short film, Krug.
Space prevented us from putting the hi-res images from the tutorial on our cover CD. Instead, you can download them here.
Steps 1-9 Steps 10-18 Steps 19-27 Steps 27-36