Top 40 character design tips - Part 1: Animal based characters

Top 40 character design tips - Part 1: Animal based characters

Whether they’re animal-based or humanoid, creating convincing characters is all about self-belief. In Part 1, some of the world's leading character design experts share their top dos and don'ts for creature design

Nothing comes from nothing. It’s an oldie but a goodie, and as far as character design goes, the final word. Characters require a story, a world and a purpose. 

Once you have this, ask yourself: what should his/her/its body plan be? Are there teeth on show? What accessories are needed? From there you can develop a convincing character – the rest is craft. 

There are, of course, a number of important techniques that can be applied to any design: keep things simple, always ensure you have a strong silhouette, start with general shapes and work towards detail. But while these are valuable, they aren’t rules. Sometimes a good design just has to escape your subconscious.

Here, we speak to a range of character artists, each exploring their own worlds using expressions unique to them. What they have in common is their belief in the characters they produce. The lesson is simple: if it’s real to you, there’s a good chance other people will believe in it too.

Do

01. Psych them out

“Take advantage of what psychologists know about how we react to each other – things like the baby-face effect and the five personality factors, which are openness, conscientiousness, extraversion, agreeableness and neuroticism. Remember the acronym OCEAN.” -- Katherine Isbister, Associate professor, New York City, USA

02. Employ contradictions

“Bring some contradictions to your characters. A vampire with rounded teeth and big, rounded eyes will look cute, and have a different style from what you’d expect. Try to give your creatures accessories to customise them and make them more human-looking.” -- Jacques Bardoux, Illustrator and graphic designer, Paris, France

03. Build with doodles

“Many of my illustrations have come from doodling. Often the right line comes only after many attempts. My Pupetta character was born quietly, sketch after sketch, drawing up a sinuous line that became the edge of a stocking, then the shape of a hand and the tips of lashes.” -- Maria Vittoria Benatti, Graphic designer and illustrator, Modena, Italy

04. Use an experimental item

“I use the skull as a staple item to experiment with style-wise. If I’m trying something new, it’s my go-to item to play around with. Earlier this year I was experimenting with a Kaiju monster style and the result was a T-shirt design that I made a small run of.” -- Nick Carroll, Graphic designer and illustrator, Leicester, UK

05. Show some teeth

“If you can see a character’s teeth when its mouth is closed, it looks funny. It gives it a goofy look. Use thumbnails to quickly rough out as many variations as you can think of, and use them to work out how the character will look from different angles and with different expressions.” -- Stefan Marjoram, Freelance animation director, Bristol, UK

//www.satzingerhardenberg.com/
Illustration © Satzinger & Hardenberg, http://www.satzingerhardenberg.com/

06. Think about how it will move

“Movement is one of the first things I try to imagine, and can act as a good source of inspiration. The movement of a creature is almost entirely determined by its anatomy, so thinking about how it will move can provide you with clues for designing its frame, as well as its personality.” -- Ryan Firchau, Senior concept artist, Measham, UK

07. Play with colour and renders

“This can have a huge effect on the personality of a character. Muck around with different stroke weights and contrasts, and different fill options – whether you want a complex gradient or simple, flat, single colour, realistic 3D render or high-impact bold and graphic finish.” -- TADO, Design and illustration duo, Sheffield, UK

08. Draw on your childhood

“My creatures come from my childhood memories, when everyone possessed cartoony characteristics. I guess it was my way of facing a society where not everyone is friendly and nice: I simply imagined them as cartoon characters, and lots of those memories still stick in my mind.” -- Alberto Cerriteño, Illustrator and designer, Portland, USA

09. Know what lies beneath

“I find that it can often really help to get your teeth into the bone structures of animals. Look at the different forms of jaws and skulls. In my experience, you’ll always find something interesting, which can act as the initial spark to get your character design  started.” -- Florian Satzinger, Production and character designer, Steiermark, Austria

10. Get a grasp of biology

“Small changes in biology can have wide-ranging implications. For example, something as simple as: ‘What if jaws did not evolve?’ is enough to keep me busy for a while – it encompasses everything about the creature, from body plan, locomotion and anatomy to its sensory organs.” -- Helen Zhu, Freelance illustrator, Dallas, USA

Next Page: Don't...

Computer Arts magazine subscriptions

Get our newsletter!

Sign up today to receive weekly design tips, as well as details of our latest issue the day it goes on sale!

CA Collection
Computer Arts Presents: The Design Studio Handbook

@computerarts

site stat collection