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  • The agent agenda

    Feature

    The agent agenda

    Whether or not to team up with an agency is a tough decision at any point in an illustrator's career. We talk to the industry about this hotly debated topic...
  • Product Design

    Feature

    Product Design

    As 3D visualisation and advanced concept design take hold, product design is shifting up a gear, says Mark Penfold. But in this increasingly technical field, is the pen still mightier than the mouse? Only just!
  • Viral infection

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    Viral infection

    The recent global controversy surrounding a misfired viral advert has clearly illustrated the current power of the medium, but for how long can its popularity last?
  • Hell-vetica

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    Hell-vetica

    Are you overusing stale, over-familiar fonts and, as a result, ruining your chances of success? Why not seek out something original, says Jason Arber.
  • Getting into advertising

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    Getting into advertising

    Advertising work can be both demanding and rewarding in equal measure. The trick is to make yourself an indispensable link between brands and the buying public, connecting the value of one to the needs of the other...
  • I want that one

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    I want that one

    If you';e the type of person who dribbles over new software and constantly updates your kit, whether you need it or not, it's hard to justify the expense.
  • What's in store for 2005?

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    What's in store for 2005?

    It's hardly been a vintage 12 months, and much of the creative industry will be glad to see the back of 2004. But what's around the corner? And what will you need to do to keep yourself ahead in 2005, asks Dom Hall
  • Feature

    Polar Opposites

    Each issue, we ask two 3D gurus to convince us they're right about a particular issue. This month, it's guns at dawn over mo-cap in the film Polar Express - is it good, bad or ugly?
  • Feature

    Bad omen for CG features

    Craig Zerouni, Production Consultant at Side Effects Software, is a worried man. Could the bubble be about to burst for CGI feature films? Is quality about to drop?
  • (Don't fear) the filter

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    (Don't fear) the filter

    In recent years, Photoshop filters have developed a bit of an image problem. Now, thanks to the growing sophistication of the digital arts, the time may be ripe for their rehabilitation...
  • Rising Stars: Ten studios to watch in 2005

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    Rising Stars: Ten studios to watch in 2005

    In 2002, we produced our original list of CG studios to keep an eye on. This year, we're updating that selection. From independent shorts to long-form animation, these are the ten up-and-coming studios most likely to shape the industry in 2005.
  • 2004: A 3D odyssey

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    2004: A 3D odyssey

    The intrepid tale of how a small team of British animators overcame enormous odds - including having to learn Maya from scratch - to accomplish their mission. Come in Framestore CFC's 3D department, do you copy, over?
  • Experimental typography

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    Experimental typography

    The digital era has brought about an explosion of new ideas and approaches in type design, but can the experimental school get along with typography's long-established traditions?
  • Showreels... A dummy's guide

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    Showreels... A dummy's guide

    With studios receiving over 200 entries a day, getting a career in 3D is harder than ever. To wangle that dream job, you'll need to create a reel that showcases your talent in a couple of minutes. Read these insiders' tips to ensure your showreel stands out from the crowd.
  • Inside the Incredibles

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    Inside the Incredibles

    Longer and edgier than any of its previous work, Pixar's latest film benefited from a production pipeline more akin to a live-action feature. 3D World unmasks the technology that gave 'The Incredibles' its superpowers.
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