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| Q&A: Alberto Cerriteńo Computer Arts talks to Alberto Cerriteño, a Mexican illustrator and designer based in Portland, Oregon, who has a distinctive character illustration style that draws on the influences of his native land |
| Profile: 4Wall Sam Stubbings believed the design world was false and elitist, until he stumbled across an exhibition that changed his mind forever. Graeme Aymer meets the brains behind 4Wall, one of the UK’s most exciting design collectives |
| Profile: Marguerite Sauvage She can capture character with just a few simple lines, and her eye for clever graphic elements is exemplary – no wonder French illustrator Marguerite Sauvage is in demand with the ever-restless fashion world… |
| Q&A: Alex Jenkins Alex Jenkins trained as an animator before becoming an interactive designer at agency Unit9. Here he talks about his techniques and the influence his background as an animator has had on his work |
| Profile: Kozyndan When two students met in a Californian classroom, it heralded the beginning of a marriage that would evolve into husband-and-wife illustration team Kozyndan. Adrian Sandiford discovers what it’s like to achieve commercial and artistic acclaim with your other half |
| Q&A: Electrolychee This month, Computer Arts catches up with Manila-based Marcushiro & Bru, aka Electrolychee, to talk about innovative print campaigns, their work for big-name clients such as Nike, and the Philippino design scene |
| Profile: Airside Three London freelancers joined forces in the late 1990s to create Airside – a fun-loving design company renowned for its work across different media and the diverse backgrounds of its members. “The whole thing about us,” they tell Adrian Sandiford, “is having an idea and a story to tell” |
| Profile: Tin Horse “We love it when our clients have a really difficult problem…” Martin Bunce, Tin Horse director, likes a challenge |
Got something for us?
We’re always delighted to hear from you, no matter what your reason for getting in touch. Whether you have a cracking idea for a feature, a hot tip on a news story or some top-notch artwork to show off to us, it’s easy to get our attention. The quick way is to drop us a line at one of these email addresses:
3D World:
3dw.mailbox@futurenet.co.uk
Mac Format:
macformat@futurenet.co.uk
Computer Arts/ CA Projects:
ca.mail@futurenet.co.uk
If you’re more the old-fashioned sort, or if you want to send us something tangible, you can reach us by good old snail mail at:
Future plc
30 Monmouth Street
Bath
BA1 2BW UK
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