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  • Bringing ideas together

    Interview

    The Partners: Bringing ideas together

    How The Partners got its Midas touch

    Greg Quinton of The Partners discusses the unique design attitude that gives the iconic design and branding agency its Midas touch
  • Brian Cannon, graphic designer, branding, logo design, album sleeves

    Interview

    Brian Cannon

    The secrets behind some of rock's most memorable record sleeves

    "We were like the SAS: everyone knew their positions." Microdot's founder tells Abi Bliss the secrets behind creating some of rock's most memorable record sleeves
  • Immaculate conceptions, Dylan Williams, Mother

    Interview

    Mother: Immaculate conceptions

    Head of strategy Dylan Williams lets us in on how Mother does it

    'Mother' is responsible for some of the most innovative promotional campaigns of recent years. Head of strategy Dylan Williams lets us in on how the creative agency does it.
  • Erik Natzke action script flash design

    Interview

    Erik Natzke

    One of the pioneers of generative art, Erik Natzke is a hero within the Flash community and beyond. Garrick Webster asks him about his career, coding, interactivity, bird nests and his latest projects
  • ilovedust studio

    Interview

    ilovedust

    In seven years, this versatile design outfit has gone from ambitious duo to 16-strong studio with global influence. Julia Sagar discusses the rise and rise of ilovedust
  • Interview

    Monorex

    Is it possible to have fun, do what you love, work as a collective and develop an international creative agency? Monorex's founder Terry Guy tells Garrick Webster how he and his team made it happen.
  • Interview

    Profile: Homework

    The dynamic Danish graphic design studio with a penchant for striking typography gives Sarah Painter a lesson in perfecting the balancing act.
  • Six to Start

    Interview

    Six to Start

    Nick Lockey immerses himself in the interactive storytelling of 'Six to Start' and discovers games that are designed to be played on one platform: the whole world.
  • Hillman Curtis

    Interview

    Hillman Curtis

    Tom Dennis meets the man on the cutting edge of multidisciplinary creativity

    "The world is changed by many hands all working at once. I think some of my work has influenced some of those hands." Tom Dennis meets the man on the cutting edge of multidisciplinary creativity.
  • Jasper Goodall

    Interview

    Jasper Goodall

    "I want to go on to do bigger and better things. I don't want my highlight to already have happened." Deputy art editor Luke O'Neill meets a true visionary of modern illustration.
  • Deck13

    Interview

    Deck13

    Two games in the pipeline mean that 2009 should be a big year for German games firm Deck13. Thomas Watson discovers how they're rising to the challenge.
  • The Neighbourhood

    Interview

    The Neighbourhood

    What happens when four architects with creative leanings form a cutting-edge digital agency? Tom Dennis heads to The Neighbourhood to find out
  • Populärgrafik

    Interview

    Populärgrafik

    From graduation in 2007 to wowing book publishers with their cutting-edge ideas, new agency 'Populärgrafik' have hit the ground running with their trend-setting work. Ed Ricketts finds out how..
  • Jonathan Barnbrook

    Interview

    Jonathan Barnbrook

    "Negative times can be very good for interesting work. When things are too easy you get boring and decadent projects."Mark Penfold interviews the legendary designer and typographer.
  • Profile: Studio Output

    Interview

    Profile: Studio Output

    Only six years old, one agency has won some of the biggest clients and tastiest jobs in the land. Garrick Webster talks to Studio Output about what comes next.
  • Profile: Modern Dog

    Interview

    Profile: Modern Dog

    Seattle's Modern Dog is a small design studio with a big personality. Ed Ricketts discovers how they've brilliantly combined lunacy and creativity for 20 years.
  • Nando Costa

    Interview

    Nando Costa

    "To some, stereotyped trends are the right answer to getting wide acceptance of a brand in the mass market. But I think they often underestimate the public's taste." Computer Arts editor Garrick Webster interviews Nando Costa.
  • Sopp Collective

    Interview

    Sopp Collective

    Think of a collective and you usually picture a group of artists working together in one space. But for Sopp, it means working across different continents and time zones, as well as musical genres. By Laura Matless.
  • Profile: Accept & Proceed

    Interview

    Profile: Accept & Proceed

    "A lot of the processes I've set up are intended to counteract the bad experiences I've had; they're there to reassure clients." David Johnston on what he's learnt since setting up Accept & Proceed.
  • Emily the Strange

    Interview

    Emily the Strange

    She's definitely not boring, she's Strange. Rob Reger, the designer behind Emily the Strange, talks about the evolution of an underground icon.
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