All 2D articles
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3ds Max 4: Part Three
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Is film dead?
An advertising industry looking for ways to reduce budgets has taken ultra-realistic 3D representations of merchandise and even models to its heart, but at what cost, asks Dom Hall. -
Board control
Storyboarding an animation saves time and confusion later on. These tips should give you valuable pointers for planning out your first project. -
Bring 2D Images to Life
Blur tools can really bring your photo composites to life. Use them imaginatively and it's surprisingly easy to add real depth and create a superb sense of action in no time at all. -
:phunk
:phunk is a true tiger of a studio. Furiously prolific, the team has rewritten the rulebook for 11 years on the trot. Daniel West talks to partner William Chan about girls, vectors, and colon. -
Texture 3D images; part one
Derek Lea explains how to add textured surfaces and tactile elements to 3D renderings in . The unique results will reveal a combination of the depth provided by 3D and the painterly freedom of working in 2D. -
Stunning showreels
Find out what makes an attention-grabbing showreel and slideshow. -
Work with perspective
In part two of his masterclass, Derek Lea explains how symbol usage, feather effects and clipping masks can be used to add texture, colour and perspective to your tattoo-style illustration. -
In-store graphics
Design for retail may seem like an exercise in branding or beautification, but it's one of the most exacting sectors around, as Graeme Aymer found out.
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Top designer @katemoross on logos, typography and making your mark: : http://t.co/uH9TeS6ZFJ
9:16PM May 15th via HootSuite

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