The vinyl toy is now a truly iconic form of design, but it can be difficult and expensive to create a one-off original. Chris Weston shows you how to make a life-like design using Cinema 4D.
In the third and final part of this series on interactive design, Taobot's Danny Franzreb and Holger Grünwald show you how to build a final layout using the artwork from the two previous instalments.
In the second part of their interactive design series, Taobot's Danny Franzreb and Holger Grünwald show you how to use your sketches to brief photographers and 3D designers, and outline functionality for your project.
A new breed of 3D artist is taking digital portraiture beyond the real in search of a different kind of perfection. In this special showcase, Olivier Ponsonnet reveals the creative decisions that underpin his work.
The Vanishing Point filter is more powerful than it's given credit for. Justin Maller shows you how to use this feature so that you can wrap images around multiple 3D planes with the greatest of ease.
Keyframing oscillating objects, such as a swinging pendulum or a bobbing buoy, can be a laborious task, but as demonstrates, a brief and flexible script can create natural movement in one clean sweep.
3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realise more accurate renders.