In the final instalment of his three-part series, Derek Lea explains how flat textures, channels and paint effects can be used effectively to complete the transformation from untextured 3D to a mixed-media masterpiece.
To mark the opening of a 20-year retrospective of Pixar's work at London's Science Museum, spoke to the Oscar-winning director about his work for the legendary animation studio, and its future in the wake of the recent Disney buyout.
In the second part of his series, Derek Lea continues to transform a flat rendering into a textured masterpiece by incorporating two new features: Smart Objects and Warp Transformation.
Utilise Auto-trace tool and rotoscoping your video footage is easier than you think. JJ Johnstone reveals the best way to import your layered Illustrator files to composite eye-catching 3D visuals without a 3D app.
Derek Lea explains how to add textured surfaces and tactile elements to 3D renderings in . The unique results will reveal a combination of the depth provided by 3D and the painterly freedom of working in 2D.
:phunk is a true tiger of a studio. Furiously prolific, the team has rewritten the rulebook for 11 years on the trot. Daniel West talks to partner William Chan about girls, vectors, and colon.
Good texturing work isn't just about digital painting: when a completed texture map is applied to a model, seams and smears may appear. Discover how to fix them with.
For its biggest-ever advertising campaign, involving print and broadcast ads across 11 countries, Microsoft has enlisted some of the most cutting-edge motion graphics talent to help realise its dreams.
For its anime special in issue 69, talked to Exposé Grand Master Pascal Blanché; about his love for Katsuhiro Otomo's 1988 masterpiece, Akira. This extended interview transcript is only available online.