To skin a character so that its mesh deforms correctly when its skeleton moves is one of the least-documented aspects of 3D. In this beginner's guide, we set out three of the basic techniques used to do so.
Uniform's new promo for a group of property developers gives new life to a decaying area without removing its sense of history. Tom Dennis finds out how the design agency managed to transform EMI's former headquarters.
Photoshop is excellent at creating lovely verdant vistas, but as shows, its modelling and texture tools can also be put to use on projects that require a more constructed look, such as a futuristic sci-fi city.
The most successful projects are all about good timing, says Hi-ReS!'s Florian Schmitt. Sometimes it's better to be the tortoise than the hare. Graeme Aymer finds out more about the London studio challenging tradition.
3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realise more accurate renders.
Keyframing oscillating objects, such as a swinging pendulum or a bobbing buoy, can be a laborious task, but as demonstrates, a brief and flexible script can create natural movement in one clean sweep.