The most successful projects are all about good timing, says Hi-ReS!'s Florian Schmitt. Sometimes it's better to be the tortoise than the hare. Graeme Aymer finds out more about the London studio challenging tradition.
Flight is an extremely complex thing to design, but you can start by thinking about how birds move and how to most effectively rig your model to approximate this kind of motion.
By paying attention to the details at each stage of your modelling, texture-building and rendering process, you can really bring your character-based illustrations to life.
Adding post effects to animations in Cinema 4D, will leave you with advanced and customisable results in no time. Justin Maller shows you how to use the in-built integration features to make this task less daunting.
For a generation of artists brought up on a diet of comics, cartoons and sci-fi, the urge to create characters and their universes has proved irresistible, as Ric Blackshaw reports.
"Jumping back to the world of humans gives me distance to think about the other things I do." Pete Fowler talks about life on and off Monsterism Island.
James Wignall's latest animation short is a sinisterly cute, subversive tale of misunderstanding, with a sting in its tail, at least for some of its characters. Craig Grannell catches up with the artist.