James Wignall's latest animation short is a sinisterly cute, subversive tale of misunderstanding, with a sting in its tail, at least for some of its characters. Craig Grannell catches up with the artist.
For a generation of artists brought up on a diet of comics, cartoons and sci-fi, the urge to create characters and their universes has proved irresistible, as Ric Blackshaw reports.
Character-based designs are in greater demand than ever, from fashion illustration to designer toys. Nick Spence highlights one trend that's here to stay, and discovers what it takes to create characters that will last a lifetime.
When a Danish newspaper published cartoons of Muhammad there was a worldwide public outcry. We find out what the wider creative community can learn from the aftermath of these unfortunate events.
In 2002, we produced our original list of CG studios to keep an eye on. This year, we're updating that selection. From independent shorts to long-form animation, these are the ten up-and-coming studios most likely to shape the industry in 2005.
Longer and edgier than any of its previous work, Pixar's latest film benefited from a production pipeline more akin to a live-action feature. 3D World unmasks the technology that gave 'The Incredibles' its superpowers.