3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realise more accurate renders.
By paying attention to the details at each stage of your modelling, texture-building and rendering process, you can really bring your character-based illustrations to life.
"I have eureka moments in the middle of the night." admits Jo Ratcliffe. From illustrating Sindy for Marvel Comics to drawing real-life supermodels and designing for leading fashion labels, this artist's career isn't short of breakthroughs!
Web toys are fantastic applications for generating buzz around a website. Peskimo show you how to create an interactive plaything with unique looks and bags of character that will make your site stand out from the crowd.
For a generation of artists brought up on a diet of comics, cartoons and sci-fi, the urge to create characters and their universes has proved irresistible, as Ric Blackshaw reports.
"Jumping back to the world of humans gives me distance to think about the other things I do." Pete Fowler talks about life on and off Monsterism Island.
You've designed a character but it's looking a bit static? This tutorial will show you how to turn your creation into a stomping, biting, bundle of joy.