"You don't one day decide to have ethics in your business; you always have them." Garrick Webster visits Gary Taxali in Toronto to discuss design principles and the magic of a little whimsy.
"I realised you could create life through the vehicle of a pencil. That sense of miraculousness has never left me." The cultural legend talks making design history with Graeme Aymer.
Nick Lockey immerses himself in the interactive storytelling of 'Six to Start' and discovers games that are designed to be played on one platform: the whole world.
Since she stepped into full-time illustration seven years ago, Autumn Whitehurst has become a star in both fashion and publishing. She tells Garrick Webster about style, colour and how to beat creative block.
Two games in the pipeline mean that 2009 should be a big year for German games firm Deck13. Thomas Watson discovers how they're rising to the challenge.
A production company in California is managing to balance cutting-edge creativity with huge commercial success. Dom Hall finds out what makes Logan run
What's it like to be an Italian illustrator with a Japanese soul? Dean Evans talks to legendary character designer Simone Legno about the essence of tokidoki.