To skin a character so that its mesh deforms correctly when its skeleton moves is one of the least-documented aspects of 3D. In this beginner's guide, we set out three of the basic techniques used to do so.
Adding abstract renders is increasingly used as a way of introducing extra levels of complexity to digital images. Here, DepthCORE's Justin Maller uses a simple process to achieve amazing results in Cinema 4D and Illustrator.
By combining 2D and 3D elements you can create breathtaking composites. Hugo Delevante shows you how by explaining the creative process behind his piece Self Residual Image.