China's astonishing economic success will have serious repercussions for Western designers. A heavy investment in talent is about to catapult the country into the centre of the world's design stage. Tom Dennis takes a look East.
Sam Stubbings believed the design world was false and elitist, until he stumbled across an exhibition that changed his mind forever. Graeme Aymer meets the brains behind 4Wall, one of the UK's most exciting design collectives.
Large-scale graphics and displays for exhibitions, expos and conferences used to have a staid image, but now, as Nick Spence discovers, it's a hotbed of creativity and a great opportunity to promote your work to a wider audience.
Before graphics software and computers, designers had to use scalpels, T-squares, Rotring pens, Cow Gum and art-board to create physical artwork. Adrian Shaughnessy recalls the days when art demanded painstaking craft.
Combining traditional media with digital techniques is a fail-safe way to add an interesting new dimension to your artwork, but you must be prepared to get your hands dirty, as Mark Mayers explains.
Taking an iconic image and manipulating it isn't particularly creative. And although it might be lucrative, it's almost certainly illegal. But how long will the prime suspects avoid the strong arm of the law?
When two students met in a Californian classroom, it heralded the beginning of a marriage that would evolve into husband-and-wife illustration team Kozyndan. Adrian Sandiford discovers what it's like to achieve commercial and artistic acclaim with your other half.
This month, Computer Arts catches up with Manila-based Marcushiro & Bru, aka Electrolychee, to talk about innovative print campaigns, their work for big-name clients such as Nike, and the Philippino design scene.
Three London freelancers joined forces in the late 1990s to create Airside; a fun-loving design company renowned for its work across different media and the diverse backgrounds of its members. "The whole thing about us," they tell Adrian Sandiford,"is having an idea and a story to tell"