Dstrukt's Chris James Hewitt focuses on the use of displacement in a 3D world, revealing the best way to mould its output into a detailed and twisted piece of digital art using Photoshop and Illustrator
In the final instalment of his three-part series, Derek Lea explains how flat textures, channels and paint effects can be used effectively to complete the transformation from untextured 3D to a mixed-media masterpiece.
By combining 2D and 3D elements you can create breathtaking composites. Hugo Delevante shows you how by explaining the creative process behind his piece Self Residual Image.
Good texturing work isn't just about digital painting: when a completed texture map is applied to a model, seams and smears may appear. Discover how to fix them with.
In the super-saturated market of commercial illustration, how do you make your work stand out from the rest? It's essential that you develop original and eye-catching techniques, says Chris Roth. So try this..