All Studio articles

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  • Create dynamic interface elements

    Christoph Helzle of interactive digital agency Fantasy Interactive explains how you can save time on interface designs by creating reusable components.
  • Combine special finishes

    Fluid's Steve Payne explains the core print processes that brought 1901's unique luxury menu to life and how you can best apply them to your own work.
  • Kickflips and layouts

    Designing for the underground press is a complex balance of aesthetic versus information. A-Side Studio offers advice on how to roll out a skate fanzine.
  • In praise of Pixelsurgeon

    The hugely popular design portal Pixelsurgeon has breathed its last. Site creator Jason Arber takes you behind the scenes.
  • Profile: Grandpeople

    Inspired by the famously arresting Norwegian outdoors, Grandpeople's design and illustration interprets natural processes into graphical forms. Always engaging, occasionally psychedelic, for them, design is more than skin deep, as Mark Penfold found out...
  • When we roll, we roll like idiots

    A good design agency should always be seen and not heard, says Jason Arber, who takes a look at what happens when an agency breaks those rules and tries to make itself the centre of attention instead.
  • Polar Opposites

    Each issue, we ask two 3D gurus to convince us they're right about a particular issue. This month, it's guns at dawn over mo-cap in the film Polar Express - is it good, bad or ugly?
  • Keep on track of money management

    If you think money management is only mildly more interesting than watching paint dry, think again – it could save your business
  • The art of appraising creatives

    Creative job appraisals needn't be complicated, but they do require a different approach to a 'normal' job.
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