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  • Break into the art market

    Illustration work a bit slow? Tired of chasing those commissions? Consider the fine-art market as another, potentially lucrative, outlet for your work.
  • Build up your business

    From starting out and recruiting staff, through to client relations and building a brand, these 20 tips from design experts are unmissable.
  • Q&A: Danny Yount

    Joe Russ chats to Danny Yount, the creative director responsible for the Emmy-award winning title sequence for US telly hit and the recent Saul Bass-styled titles for the latest Warner Bros offering,
  • Go freelance

    If you made it your New Year's resolution to start up your own design concern, but are still being driven mad by a job you can't stand, now might be the time. Craig Grannell gets advice from those who have already made the leap.
  • The Cox Review

    With the UK's industries under threat from emerging economies in the Far East, the Cox Review proposes that the UK competes through better use of design. So can industry become more design savvy?
  • Just for the 'F' of it.

    Behind the Scenes: When established US-based music TV channel fuse wanted to raise its profile, 'Juxt Interactive', a French ferret and a Fugly fairy were on hand to work some alliterative magic.
  • Cash for characters

    You can make a lot of money from licensing and selling your character designs. We explain how.
  • Make more money

    Are you making the most of your talents or could you be earning more from your creative offerings? Mark Ramshaw explains how to sell yourself more effectively, without having to sell out.
  • Suffering for our art?

    Repetitive Strain Injury (RSI) is crippling digital designers. But in an industry where time equals money, what can be done, and what should designers be doing to minimise the risk?
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