Flight is an extremely complex thing to design, but you can start by thinking about how birds move and how to most effectively rig your model to approximate this kind of motion.
Generate repeating patterns within finite regions, as defined by custom objects, to create innovative texture effects in your vector art. Derek Lea explains the techniques required to fashion this psychedelic masterpiece.
3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realise more accurate renders.
Paul Wyatt reveals how to transfer your artwork into Flash using the new PSD Importer to create movie clips, add instance names and ready your creations for animation and interactivity.
By paying attention to the details at each stage of your modelling, texture-building and rendering process, you can really bring your character-based illustrations to life.
Adding post effects to animations in Cinema 4D, will leave you with advanced and customisable results in no time. Justin Maller shows you how to use the in-built integration features to make this task less daunting.
Keyframing oscillating objects, such as a swinging pendulum or a bobbing buoy, can be a laborious task, but as demonstrates, a brief and flexible script can create natural movement in one clean sweep.
The Vanishing Point filter is more powerful than it's given credit for. Justin Maller shows you how to use this feature so that you can wrap images around multiple 3D planes with the greatest of ease.