If you want to use elements of street art in your commercial work, they need to be authentic. One of London's best-known graffiti writers, Rough, shows you how.
Autodesk is the application of choice for making and exporting textures all set for. In the final part of our Photoshop tutorial, Paul Wyatt teaches you the techniques you need.
In the first part of Go Media's series on cross-media design, Oliver Barrett shows you the process of creating a logo and print piece for an extreme-sports brand. Next month, he'll be adapting it for the web.
Synching animation to a soundtrack doesn't have to mean fiddling around with endless keyframes. Here's how to create a procedural animation of a stereo speaker driven automatically by a WAV audio sample.
Adding a distressed, weathered look to your artwork is very much in vogue these days, and it's easy to achieve using Photoshop's Live Trace and Pathfinder features. Mark Mayers explains how
In the second part of our tutorial, Paul Wyatt further explores the interactive options of the real-time 3D component and shows you how to produce a COLLADA file.
You've designed a character but it's looking a bit static? This tutorial will show you how to turn your creation into a stomping, biting, bundle of joy.
Selecting fine strands of hair is one of the trickiest jobs - and it's so hard to find bald models! Here Justin Maller shows you some clever techniques for making accurate selections of complex subjects.