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| Toon time! Tex Avery once said: “In a cartoon you can do anything.” 3D World’s featured experts on cartoon-style animation show you how to do precisely that, and do so well |
| Animating scenery Flashmeister and Computer Arts regular Rex Crowle explains how to produce a travelling sequence – one that combines the animated movement of a main character, or object, with a continuously scrolling background |
| Building for speed, part one 3D computer games have traditionally been hampered by limitations in hardware, but things are changing. In the first of two tutorials from 3D World, we discover how to create a highly detailed 3D model fit for the next-gen road |
| Fake global illumination Global illumination looks great, but it can push render times through the roof. 3D World shows you how to fake the same stylish soft lighting effects in a fraction of the time with the help of the celebrated spinning light trick |
| Organic 3D effects Adding abstract renders is increasingly used as a way of introducing extra levels of complexity to digital images. Here, DepthCORE’s Justin Maller uses a simple process to achieve amazing results in Photoshop and Cinema 4D |
| 3D World’s question of the month “How can I light a CG model to match a real environment?” |
| Ultimate realism For photorealistic ‘virtual photography’ work, many artists call upon final gathering. Discover how to harness this powerful technique to create a lighting set-up that mimics that of a real photo studio |
| The rule of three A firmly established convention in cinematography, three-point lighting has also become one of the foundations for CG lighting. 3D World shows you how to master the basics of this flexible technique in 3ds Max 8 |
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