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How to create soft proofs
Waste reveals a useful way to use Illustrator to simulate how your artwork will look once it’s printed
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Set up a stop-frame animation
Switch off your computer, clear your desk, grab your stills camera and get ready to have some fun with an old-school stop-frame animation…
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Toon time!
Tex Avery once said: “In a cartoon you can do anything.” 3D World’s featured experts on cartoon-style animation show you how to do precisely that, and do so well
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Animating scenery
Flashmeister and Computer Arts regular Rex Crowle explains how to produce a travelling sequence – one that combines the animated movement of a main character, or object, with a continuously scrolling background
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Back to the drawing board
If you’re after realistic-looking sketch and paint effects, forget using filters. It’s always best to begin with the real thing…
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Building for speed, part one
3D computer games have traditionally been hampered by limitations in hardware, but things are changing. In the first of two tutorials from 3D World, we discover how to create a highly detailed 3D model fit for the next-gen road
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Create an image gallery
In the second instalment of his three-part series, Flash pro Richard Guest reveals an easy way to display your work as thumbnail images, to make viewing the images in your online portfolio more enjoyable for users
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Interactive panoramas
By creating a fully-formed interactive panorama you and anyone else can step inside the worlds you create. Design duo Peskimo show you how to use Stitcher to view your illustrations from a different perspective
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