|
| Embracing mistakes Amazing effects can crop up when you least expect them. Josh Vanover shows you how to make random elements work for you |
| Design a Flash-based videogame Luke Feldman reveals how to create an exciting Flash-based computer game that will bring your audience back time and time again |
| Pop Art-inspired fashion illustration Spots make the difference by offering a simple way to give your work a Ben Day-style Pop Art bent, as Gavin Dias demonstrates |
| Create a videogame environment Rain elements and water reflections can be tricky to master. José Emroca Flores shares his top tips on illustrating a game environment |
| Digital publishing made easy Plug into the potential beyond print and put the easy into e-zine with Tony Harmer’s InDesign CS4 step-by-step |
| Character design: the Warbot MkIV! Jonny Duddle reveals how to create a turnaround sheet for a computer game character |
| Making lip-syncing simple Learn how to speak easy by going through the simple steps of lip-syncing using Flash CS3 with animator Tom Baker |
| Working with type in Illustrator Martin Fewell spreads the word on creating bold typographic posters |
| SUBSCRIBE! |
|
|
|
|
|
© Future Publishing Limited. Reg No. 2008885 England. 30 Monmouth Street, Bath, BA1 2BW. |
|
|||||||||||||||||||||