Dress to kill
From cushions to clothing, fabrics can really add the finishing touches to a 3D image. 3D World shows how to make use of the new Clothilde engine in Cinema 4D 9 to add natural-looking cloth elements to a fantasy scene
Since the release of Maxon’s Cinema 4D 9, Mocca – the software’s character animation module – has included an extremely powerful cloth simulation engine called Clothilde. For any current Cinema 4D user who doesn’t have one of the more comprehensive C4D module bundles (such as XL or Studio), this feature alone makes the Mocca module worthy of consideration, even if character rigging and animation isn’t your usual cup of tea.
Clothilde allows for the quick creation of natural-looking cloth elements and garments, and is as suitable for still renders as it is for those in motion (which would often take considerably more time to model by more manual means).
In this tutorial, we’ll demonstrate how you can ‘dress’ up a scene with some basic, and easily created, cloth items. It will help to add that all-important organic touch, and will hopefully demystify some of cloth simulation’s primary features for those who want to try it, yet were daunted by its apparent complexity. We’ll attempt to create three original items using the powerful Clothilde engine: a simple cushion, a pulled-back net curtain and a large ceiling cloth. Finally, you will ‘clothify’ an existing clothing model, to integrate it better with a character and make it more natural-looking.
In the support files you can find full-sized screenshots for the tutorial, along with pre-built scene files corresponding to the start and end of each section of the walkthrough. Load these in and refer to the settings if you get stuck at any point.
Please noted that the bonus Poser content mentioned in the PDF is not available for download.
